IMPORTANT NOTE FOR NVIDIA USERS: We are currently experiencing a crash on startup on NVIDIA driver version 576.40 for most 50-series users. It is highly recommended that you stay on the previous versions or download a known stable driver version 576.28. We are working with NVIDIA to resolve the crash in the upcoming driver release. We are sorry for the inconvenience.
New features
Realistic weather system
- Dynamic weather conditions, including rain, storms, fog, and wind, both during the day and at night
- Rice fields fill up with water during rainy weather
- The weather forecast is shown on the map and in the main menu and is based on real weather data
- Player characters react to the changing weather conditions - hydration and energy deplete faster in a hot and humid environment
- NPCs are also affected - wind and rain affect their hearing, while rain and fog affect their sight
Conflict Zones
- Get alerted about ongoing PVP conflicts on the map
- Conflict Zones are created on the map when PMCs from different factions engage in a fight
- Conflict Zones stay on the map for a specific period of time, alerting players that a PVP fight is going on at this location
- Conflict Zones will disappear some time after the active firefight ends
Friend or Foe
- An improved system to detect friendly players in a fight and prevent accidental friendly fire
- Players of the same faction will have a visible armband on their arm to signal that they are friendly
- Enemy PMC players will have no armband visible, signifying they are an enemy
- An operator will warn players that a friendly player is in the area
Tracking Tags
- Purchasable trackers to help you track your gear.
- We are adding the tracking tags to the game based on community feedback. Thank you for sharing your suggestions!
- Tracking tags can be attached to equipment to track its position on the map - helpful in retrieving your body, for example
- If a player loots a piece of gear with a tracker attached, their position will be tracked as they move with the tagged equipment in their player inventory until the tracker duration expires
- Trackers cannot be removed from the tracked items, so be careful what you loot and watch your back!
Dragging bodies
- Drag your downed squadmate to a more favorable position before attending to their wounds in safety
Mortars
- Mortars make a comeback with a boom! Use them on the offense to support your attack run
- High-explosive mortar rounds can be found in the world or purchased from vendors, but they are very expensive
- Mortar strikes can be called to any location within a specific range (limited, so players cannot call mortar strikes at enemy FOBs)
- The time delay between the mortar strike being fired and the mortar shell landing is based on the distance
- Cannot be called to a location that is in proximity to friendly faction members
New vendor - Vulture
- This vendor is available at random at two of the major COPs to the faction that holds the outpost
- He sells items that have been lost by other players and despawned from the world, and some items that are not available at regular vendors
New weapons
- SVD
- MP7
- Sig MCX
- Beretta M9A1
- Colt Combat Commander
Experimental features
We introduce these features in their first iterations and want you to share your feedback - what you like about them, what you might not agree with, and what you would like to see improved.
Combat Outposts - COPs
- New points of interest on the map that bring perks to the faction controlling them
- Guarded by neutral NPC guards until captured
- PVP implementation:
- PVE implementation:
- Two levels:
Squad Strike Missions
- Strike missions are a new addition that offers players a new way to progress through the game and creates a dynamic and unpredictable gameplay loop outside of the main campaign progression
- Strike missions appear randomly around the map and must be completed within a time limit
- They require players to be in a squad to accept and complete
Localizations
- We are bringing the game to new audiences by localizing it to the following languages:
- As always, if you encounter something not quite right (if a line is not appropriately localized to your language, or the text doesn't fit a button perfectly) let us know via the in-game feedback form or on our Discord.
Other gameplay changes
Repair system overhaul
- Removed durability loss on coma and death
- Durability is now affected solely by use and is amplified when bullets hit the weapon
- New repair mechanics give you a choice in how you want to approach maintaining your gear
Destructible light sources in the world
- Shoot out lights to gain an edge in night combat
Health system improvements
- Guts
- Updated health symptoms - sore arms, upset stomach, cramps, vomiting, tremors, and fainting
- More details about injuries on the health screen of the player and for enemies
Tasks
- Tasks can be managed outside of the FOB
- Kill tasks have shared progression in a squad
- New tasks and reworked tasks, new task types
Progression improvements
- Experience awarded for killing enemy PMCs (if the kill happens within a conflict zone)
- Economy rebalancing
- Changes to restocking
- Improvements to looting
- Streamlined Starter Town progression
AI
- NPC readability improved
- New Limping animation for critically injured NPCs
- NPCs can be stunned
- NPCs will be affected by flashbangs
- Some NPCs now warn approaching players before opening fire
Twitch drops
- Watch your favorite streamer and earn in-game goodies
Custom servers for events
- Selected community members can create and manage password-protected game servers with customizable rules, allowing VIP events with temporary, non-persistent characters.
- They can set the game mode, AI presence, player count, time of day, and weather
- Limited availability to test the infrastructure and use
- Includes the Spectator mode - allows players to move the camera freely to set up specific shots
Quality of life changes
- Adjusted the lowest graphical settings to improve the performance on PCs matching the minimum required specifications
- Optical scopes now have smooth zoom adjustment
- Locker sorting is now available
- New locker containers
- Improvements to key bindings
- Improved matchmaking to optimize the server load and faction balance
- Faction balancing bonus for players who join the least populated faction
- The new feedback and bug reporting form is accessible directly from the game without opening a website
- Integrated connection with Steam friends
- Audio improvements
- Manual respawn in case you get stuck in the terrain
- Muzzle device efficiency and muzzle velocity stats are now displayed in the weapon details panel
- New notifications for various online errors have been added to provide more clarity
- Resetting to default and reverting changes now only affects the specific settings screen when used
- New notifications for various online errors have been added to provide more clarity
- Money rewards are no longer displayed as a fraction of 50,000
- Aggressor status is now also triggered by stun grenades
- Adjusted the distance between the scopes and the player's eyes
- It is no longer possible to drop items while flying in a helicopter
- After a crash or disconnection, the player is timed out after 20 seconds until reconnecting to reduce the chance of getting killed while reconnecting
- New icons for armor protection (front, back, side)
0.3.0.1 Updates
- Based on the feedback from the creator preview, we are also adjusting some aspects for the newly introduced features:
Bug fixes
Tasks
- Fixed the missing texture on the bottom of gold bars in the No Questions Asked task
- Fixed an issue where tasks sometimes failed to mark pick-up subobjectives as complete after picking up the task item
- Fixed an issue where the task subobjectives fail to be recognized as complete after picking up items that had respawned
- Fixed an issue where the task item for the task The More the Merrier spawned outside of the designated spawn time window
- Updated the rewards for numerous tasks to reflect the gear available at the specific vendors
Technical
- 99 crashes fixed
- XeSS updated to v2.0.8.1
- NVIDIA DLSS upgraded to support DLSS 4
- Fixed an issue causing the game to randomly get stuck on the loading screen when starting the game
- Fixed a rare issue where a player might receive an online persistence error when logging in to a server after wiping their character
- Fixed a VRAM leak that caused textures not to load properly
- Fixed an issue causing squads to disband after a crash or disconnection
- Fixed an issue that caused players to disconnect from their squads randomly
- Fixed an issue where a player was trying to connect to a squadmate playing on a full server, and started connecting to that server when his squadmate left it, instead of cancelling the matchmaking
- Fixed a rare issue where the player would be desynced and stuck in one position for some time after being revived
- Fixed an issue causing the fridge doors to be occasionally out of sync between different clients
- Fixed a rare issue where a container might get corrupted if used by two players in a specific manner
- Fixed an issue where a helicopter seat was displayed as available even if it was reserved for squad members under specific circumstances
AI
- Fixed an issue where the FOB guards might get stuck when crossing paths
- Fixed an issue where AI NPCs would sometimes die without performing a voice line
- Fixed an issue causing AI NPCs to stop for a longer time when patrolling
- Fixed an issue that caused AI NPCs to be able to pass through doors before they were fully opened
- Fixed an issue causing AI NPCs to get stuck and not perform any action when trying to reload
- Fixed an issue causing AI NPCs to spin when trying to open a door and go through it
- Fixed an issue that allowed the AI NPCs to spawn in inaccessible places
- Fixed an issue causing AI NPCs to spin in doorways or other tight spaces
Animations and characters
- Fixed the tin can lid position when drinking in a crouch or prone
- Fixed a missing sound during the check weapon animation on M4 and DDM4 rifles when the magazine is not attached, but a bullet is in the chamber
- Fixed the check magazine animation on the AK platform, where the magazine would stay attached to the weapon
- Fixed an issue where the scissors in the player's hand were misaligned when using the surgical kit
- Fixed an unnatural movement of the index finger when switching from a grenade to a knife
- Fixed an incorrect hit animation when the player is hit in the leg and is in the progressive crouch stance
- Fixed an issue causing the reload animation for Mosin to break when crouching and looking down
- Fixed an issue causing the character to twitch while running into a solid object occasionally
- Fixed an issue allowing players to vault through the glass above doors in the base camp
- Fixed an issue where the cell phone remained in the hand of a dead body of a player who disconnected from the game
- Fixed an issue causing the phone to fly away from the character's hands when closing the menu
- Removed the animation of zeroing from the Mosin sniper if the front iron sight was removed
- Fixed unintended excessive head movement when reloading shotguns and walking forward
- Fixed an unnatural position of the left hand when opening and closing breaker boxes
- Fixed an issue causing the left hand to clip through M4 when hopping onto a chopper
- Adjusted the animation speed of the check fire mode animation for AK-12 and AK-19 to make it smoother
- Fixed an issue causing unnatural hand movement when reloading specific AK variants while in prone
- Fixed a floating cartridge next to the character's hand after reloading a shotgun and using bandages
- Fixed an issue where firearm cocking animation for sniper rifles and shotguns would break when moving in prone
- Fixed an issue made it possible to sprint while cocking the Mosin sniper rifle
- Fixed an issue causing an unnatural movement when leaning against a boat in the UNLRA headquarters
- Fixed an issue causing unintended head bobbing when sprinting
- Fixed a bug where the sway effect was missing when players depleted the arms' stamina
- Fixed the jump animation while leaning
- Fixed a rare issue where the animation for checking the magazine might glitch out while ADSing and going into crouch
- Fixed a bug in the check magazine animation for AK rifles, which resulted in the magazine not moving with the hand
- Fixed an issue where the bolt doesn't move for the Mosin sniper rifle when shooting in prone
- Fixed an issue causing an abrupt transition to ADS while running
- Fixed a bug where the arm stamina drain stat incorrectly decreased with the durability loss instead of increasing
- Fixed an issue causing movement glitches in a tight environment
- Fixed an issue causing visual desync after using the sit emote
- Fixed a bug where players could get into an infinite sprint and reload loop under specific circumstances
- Fixed an issue causing an empty shell to fly near the character's hands after reloading a shotgun and equipping a grenade
- Fixed a jerky movement animation when tapping the movement keys repeatedly
- Fixed a light flicker on the shells when reloading the Mossberg 590
- Fixed an open shutter when the chamber is empty on the AK-74N
- Fixed an incorrect animation transition from walking to standstill
- Fixed an unnatural movement of the left arm when loading an empty Mosin rifle with the Archangel stock
- Fixed an issue where the ammunition was not displayed in loaded magazines during the reload animation
- Fixed the mistimed sound effect during the loading animation for Type 51
- Fixed an issue where the weapon canting was not synced to other clients
- Fixed an issue where the animation of sprinting, jumping, and then shooting was not synced correctly to other clients
- Fixed an issue where the animation of an ejected round during a check chamber animation on SKS was not synced correctly to other clients
- Fixed a missing examine animation when holding the Type 51 pistol in the hand
Sound and VOIP
- Fixed an issue causing no sounds of footsteps when walking over rocks in Tiger Bay
- Fixed the missing activation sound for the GSSh-01 Headphones
- Fixed an issue where the voip could be activated, and the icon was displayed even if no microphone was connected
- Fixed the identical sounds of the fire mode switch and tactical device toggle
- Fixed missing sound during the load animation of AK rifles while in crouch
- Fixed an issue that chused the headsets to stop working after being inspected
- Fixed an intermittent excessive processing of the squad radio, which made it difficult to understand other players in the squad
- Fixed an issue causing a distorted sound to play when joining squad voice chat
- Fixed an issue where the sounds of walking over puddles or mud did not change accordingly
- Fixed an intermittent issue with the squad VOIP, where it sometimes failed to establish a connection within the squad when joining the server
- Fixed a rare issue with the voice chat, which caused a persistent voice alteration
- Fixed a rare issue where the voice chat failed to initialize when entering the game
Health system
- Fixed an issue that allowed players to kick doors even when their stamina was depleted
- Fixed an issue that allowed players to perform actions even when their arm stamina was depleted
- Fixed the incorrect duration of the temporary hearing loss effect
- Fixed the incorrect duration of the blind spot effect
- Fixed missing symptoms and sound effects for the growling stomach
Rendering
- Fixed an issue causing distant objects in starter towns to fail to render properly
- Fixed an issue causing distant objects near India 1 LZ to fail to render properly
- Fixed an issue that caused the helicopter shadow to appear pixilated on water surfaces
- Fixed a rare issue where the left hand overextends when reloading the Mosin sniper rifle while crouching
- Fixed the right hand clipping through the handguard when shooting and cocking the Mosin sniper rifle
- Fixed occasional clipping of the left hand with the character's body during a diagonal movement
- Fixed an issue causing the smoke grenade particles to flicker
- Fixed an issue causing glass surfaces to be rendered incorrectly when looking at them through a magnified scope
- Fixed an issue where far objects were not correctly rendered when looking through a magnified scope across the bay in Ban Pa
- Fixed an issue where the frame limit was not working correctly when using it with FSR Frame Generation
- Fixed an issue causing the clouds not to render when scoping in
- Fixed an issue causing the scopes to ignore the 3D resolution setting
- Fixed an issue causing shadows to be rendered inconsistently on distant objects or vegetation
- Fixed extremely dark shadows during specific hours of the day
- Fixed an issue causing pixelated shadows on nearby objects by the player's flashlight
Weapons/Weapon parts/tactical devices
- Fixed an issue where the Cold 1911 front sight LPA was incorrectly highlighted as compatible with the base 1911 Colt slide
- Fixed an issue where some collimators were incorrectly showing as compatible with Vz. 61 tactical mount
- Adjusted the outline color on the Glock iron sight
- Fixed the character's hand clipping through the Mechanix gloves during specific animations
- Fixed the incorrect compatibility of Keymod Rail-7 with the AFG-2 foregrip
- Fixed tactical devices clipping into each other when attached to the right rail on the M4A1
- Fixed an issue where the foregrips were flipped upside down on the preview screen when Keymod rails were attached to them
- Fixed an issue where tactical devices attached to the left side of the M-lok handguard on the AKS-74U clipped through the left hand
- Fixed an issue that caused M-Lok mounts to attach to incorrect spots on the X7M-13 handguard
- Fixed an issue causing the Steiner AN/PEQ-15A DBAL-A2 clipping with collimators if attached to X7M-13
- Fixed an issue where weapon parts placed in pockets would be swapped instead of attaching when dragging compatible parts onto them
- Fixed an issue allowing players to exceed the maximum zoom on specific scopes
- Fixed an issue thst caused the laser beam to be briefly visible on the back of the casing when turned on
- Fixed an issue that caused the laser beam impact dot on specific lasers to be visible on the casing
- Fixed the compatibility of scopes and rear iron sights on the M4 rifle
- Fixed an issue where various foregrips were incompatible with the Keymod Rail-5 slot despite indicating compatibility
- Fixed an issue where if two flashlights were attached to a weapon and activated, only one would create a light cone
- Fixed an issue that caused an incorrect calculation of weapon stats when specific weapon parts were attached
- When reloading a weapon, the first full magazine in the player's equipment is now prioritized
- Fixed an issue causing an incorrect shotgun pellet spread
UI
- Fixed an issue allowing players to place unintended items into locker cases
- Fixed an issue where clicking a magazine in the vendor menu did not highlight compatible ammunition
- Removed the sell action from the money on the vendor screen
- Fixed the incorrect formatting of the vendor information hint
- Fixed an issue where the weapon placed in a backpack weapon slot would not get marked for trade when putting it in the shopping cart
- Fixed an issue where messages from a player who wiped their character and changed faction didn't persist in the messenger
- Fixed an issue causing player and vendor messages to be mixed up after connecting to the game
- All vendor messages will now be deleted after a character wipe
- Fixed an issue where the hat displayed on the character model fails to update if the hat is moved to a pocket
- Fixed an issue where the LZ marker for the FOB didn't indicate the actual position of the LZ
- Fixed the icon for the Glock 17 Comp Weight Compensator in the weapon preview
- Fixed the missing faction logo on the equip screen after leaving the FOB
- Fixed an issue causing items to be greyed out when moving from an equipped backpack
- Fixed the quick action menu button size when a keybind with a longer name is used
- Fixed an issue where the names in the messenger failed to update when switching between chats
- Fixed an issue where the Create Squad button wouldn't update after creating a squad
- Fixed an issue causing squad members in the main menu to be visible as offline to the other squad members
- Fixed an issue where the player was marked as offline while in the squad after reconnecting to the game
- The default keybind for expedited helicopter takeoff has been changed from L to Y to prevent duplication with the emote keybind
- Fixed an issue causing some of the HUD elements to persist on the screen even after the player turned them off
- Fixed a minor text size discrepancy in the task reward window
- Fixed an intermittent issue where the button to accept or complete a task would grey out after interaction
- Fixed a rare issue that caused the task rewards to be missing the correct icon and name
- Fixed an issue where the task list didn't refresh after auto-accepting a choice task
- Fixed the repeating notification when trying to drop a task item
- Fixed an issue where the Complete task button would disappear when switching between vendors
- Fixed an issue where a disconnection might cause empty, unusable spaces in large backpacks and locker cases
- Fixed a rare issue where a player might get stuck in the options menu after changing the output device
- Fixed an issue where the ping icon doesn't update correctly when the region is unavailable
- Fixed an issue preventing the squad chat from being unpinned after deploying to a server
- Fixed an issue where binding the Expedite helicopter takeoff button to a combination with the shift key impaired the functionality of other keybinds
- Names of exploration points on the main map are displayed on a lower zoom level
- Fixed a rare issue where a player was unable to send messages or receive squad invites due to a high number of friends in their friend list
World
- Fixed over 70 spots around the map where players might get stuck
- Fixed an incomplete riverbank west of Mithras FOB
- Fixed a misaligned riverbank near Midnight Sapphire
- Fixed various spots around the river near the Hunter's Paradise, where the river was not set up correctly
- Fixed an issue causing the banners in the marketplace to change when getting closer
- Fixed a hole in the ground at the entrance to YBL-1
- Replaced the Lamang flag with the respective faction flag in each FOB
- Fixed a misplaced light source under the roof of a house in Ban Pa
- Fixed and replaced various flags in Forth Narith for Lamang flags
- Fixed missing landscape underneath a bridge in Kiu Vongsa
- Fixed a lamp in Midnight Sapphire, which illuminated other rooms through the walls
- Fixed an issue causing the runway lights to appear white instead of red
- Fixed an issue allowing players to get underground when going up the hill in Fort Narith while in prone
- Fixed incorrect ballistic penetration for various props and buildings
- Fixed the incorrect placement of multiple props in Midnight Sapphire
- Fixed a rare issue where the LLA outpost did not appear on the map when the player reached the location
- Fixed misplaced light switches in various locations
- Fixed an issue causing items to sometimes fall through the ground when dropped
- Numerous fixes to minor graphical inconsistencies and misplacements
- Fixed missing village names on the entrance signs for all starter towns and other locations
- Fixed a car prop to prevent possible character clipping into it
- Fixed incorrectly placed bridge columns near Kiu Vongsa
- Fixed the minefield at the Crimson Shield International base
- Fixed various places around the map where the foliage grows inside rivers
- Fixed a bug with some fridges in Tiger Bay that have duplicated doors
- Fixed an incorrect breaker box connection in a house in the starter town
- Fixed missing foam on waterfalls near Midnight Sapphire
- Fixed an issue causing light to leak through walls in the construction site in the starter towns
- Fixed several spots where the helicopter clipped through vegetation during flight
- Fixed an issue where the vegetation shadows were visibly choppy when the sun moved
- Fixed a misplaced collision at the stairs near the Mall, where players might collide with it
- Fixed an invisible collision at the stairs in the Midnight Sapphire hotel
- Removed an invisible collision on a pier near a fishing hut close to India 3 LZ
- Fixed a missing collision at the Town Hall balcony
- Fixed a misplaced collision in front of a box in UNLRA Headquarters
- Fixed the missing collisions of wood planks on top of concrete pipes in the starter towns, where players could get stuck if they fell into the pipes
- Fixed the road collision in Midnight Sapphire to prevent bodies from clipping through the surface
- Fixed an incorrectly placed invisible collision near the runway in Fort Narith
- Fixed the collisions on the docks in Tiger Bay, where players or NPCs might briefly fall under the surface
- Fixed multiple floating and clipping assets near the Riloe Memorial Bridge in Nam Thaven
- Fixed multiple floating and clipping assets in Ban Pa and the surrounding areas
- Fixed multiple floating and clipping assets in Midnight Sapphire and the surrounding areas
- Fixed various floating and clipping objects in Kiu Vongasa
- Fixed various floating and clipping pieces of vegetation around the map
- Fixed various floating, clipping, or unreachable loot spawn points around the Pha Lang Airfield
- Fixed various floating, clipping, or unreachable loot spawn points around Tiger Bay
- Fixed various floating, clipping, or unreachable loot spawn points around Fort Narith
- Fixed various floating, clipping, or unreachable loot spawn points around Midnight Sapphire
- Fixed various floating, clipping, or unreachable loot spawn points around Hunter's Paradise
- Fixed various floating, clipping, or unreachable loot spawn points around the starter towns
- Fixed an issue where specific loot items in multiple locations could not be interacted with or picked up
- Fixed various clipping assets near Lakeside Farms
- Fixed a house in the Starter town where the ground was protruding through the floor
- Fixed an incomplete car wreck model in various locations
- Fixed several junctions that were not correctly connected to the adjacent road
- Fixed the table lamps in the Town Hall that were not producing any light when turned on
- Fixed stretched textures on the curb in Tiger Bay
- Fixed stretched textures on rocks in various places on the map
- Fixed the sunlight leaking through the walls in the storage room in Hunter's Paradise
- Fixed an issue that allowed players to clip through the ceiling in a Fort Narith bunker
- Fixed multiple misaligned light switches
- Fixed a misaligned circuit breaker on a villa in the Whitewaters Villas area
- Fixed the misaligned stair support in the FOB
- Fixed duplicate car doors on a car model in Midnight Sapphire
- Fixed flickering textures on the concrete in various locations around the map
- Fixed the misplaced glass texture from the garage entrance in the starter town marketplace
- Fixed an issue causing a graphic artifact on a truck windshield in Tiger Bay
- Removed an incorrectly placed body west of Sawmill
- Fixed a floating fence near Midnight Sapphire
- Fixed a floating pile of soil at Sawmill
- Fixed incorrect collisions on hangar roofs in Fort Narith
- Fixed an impenetrable glass panel at the Golf Club
- Fixed impenetrable blinds in buildings in Fort Narith
- Fixed a levitating wooden hut near farms close to Nam Thaven
- Fixed the rendering distance of a fence in front of the FOB
- Fixed an issue causing excessive star blinking