UPDATE 0.3 – CHANGELOG Banner

UPDATE 0.3 – CHANGELOG

May 22, 2025

IMPORTANT NOTE FOR NVIDIA USERS: We are currently experiencing a crash on startup on NVIDIA driver version 576.40 for most 50-series users. It is highly recommended that you stay on the previous versions or download a known stable driver version 576.28. We are working with NVIDIA to resolve the crash in the upcoming driver release. We are sorry for the inconvenience.

New features

Realistic weather system

  • Dynamic weather conditions, including rain, storms, fog, and wind, both during the day and at night
  • Rice fields fill up with water during rainy weather
  • The weather forecast is shown on the map and in the main menu and is based on real weather data
  • Player characters react to the changing weather conditions - hydration and energy deplete faster in a hot and humid environment
  • NPCs are also affected - wind and rain affect their hearing, while rain and fog affect their sight

Conflict Zones

  • Get alerted about ongoing PVP conflicts on the map
  • Conflict Zones are created on the map when PMCs from different factions engage in a fight
  • Conflict Zones stay on the map for a specific period of time, alerting players that a PVP fight is going on at this location
  • Conflict Zones will disappear some time after the active firefight ends

Friend or Foe

  • An improved system to detect friendly players in a fight and prevent accidental friendly fire
  • Players of the same faction will have a visible armband on their arm to signal that they are friendly
  • Enemy PMC players will have no armband visible, signifying they are an enemy
  • An operator will warn players that a friendly player is in the area

Tracking Tags

  • Purchasable trackers to help you track your gear.
  • We are adding the tracking tags to the game based on community feedback. Thank you for sharing your suggestions!
  • Tracking tags can be attached to equipment to track its position on the map - helpful in retrieving your body, for example
  • If a player loots a piece of gear with a tracker attached, their position will be tracked as they move with the tagged equipment in their player inventory until the tracker duration expires
  • Trackers cannot be removed from the tracked items, so be careful what you loot and watch your back!

Dragging bodies

  • Drag your downed squadmate to a more favorable position before attending to their wounds in safety

Mortars

  • Mortars make a comeback with a boom! Use them on the offense to support your attack run
  • High-explosive mortar rounds can be found in the world or purchased from vendors, but they are very expensive
  • Mortar strikes can be called to any location within a specific range (limited, so players cannot call mortar strikes at enemy FOBs)
  • The time delay between the mortar strike being fired and the mortar shell landing is based on the distance
  • Cannot be called to a location that is in proximity to friendly faction members

New vendor - Vulture

  • This vendor is available at random at two of the major COPs to the faction that holds the outpost
  • He sells items that have been lost by other players and despawned from the world, and some items that are not available at regular vendors

New weapons

  • SVD
  • MP7
  • Sig MCX
  • Beretta M9A1
  • Colt Combat Commander

Experimental features

We introduce these features in their first iterations and want you to share your feedback - what you like about them, what you might not agree with, and what you would like to see improved.

Combat Outposts - COPs

  • New points of interest on the map that bring perks to the faction controlling them
  • Guarded by neutral NPC guards until captured
  • PVP implementation:
  • PVE implementation:
  • Two levels:

Squad Strike Missions

  • Strike missions are a new addition that offers players a new way to progress through the game and creates a dynamic and unpredictable gameplay loop outside of the main campaign progression
  • Strike missions appear randomly around the map and must be completed within a time limit
  • They require players to be in a squad to accept and complete

Localizations

  • We are bringing the game to new audiences by localizing it to the following languages:
  • As always, if you encounter something not quite right (if a line is not appropriately localized to your language, or the text doesn't fit a button perfectly) let us know via the in-game feedback form or on our Discord.

Other gameplay changes

Repair system overhaul

  • Removed durability loss on coma and death
  • Durability is now affected solely by use and is amplified when bullets hit the weapon
  • New repair mechanics give you a choice in how you want to approach maintaining your gear

Destructible light sources in the world

  • Shoot out lights to gain an edge in night combat

Health system improvements

  • Guts
  • Updated health symptoms - sore arms, upset stomach, cramps, vomiting, tremors, and fainting
  • More details about injuries on the health screen of the player and for enemies

Tasks

  • Tasks can be managed outside of the FOB
  • Kill tasks have shared progression in a squad
  • New tasks and reworked tasks, new task types

Progression improvements

  • Experience awarded for killing enemy PMCs (if the kill happens within a conflict zone)
  • Economy rebalancing
  • Changes to restocking
  • Improvements to looting
  • Streamlined Starter Town progression


AI

  • NPC readability improved
  • New Limping animation for critically injured NPCs
  • NPCs can be stunned
  • NPCs will be affected by flashbangs
  • Some NPCs now warn approaching players before opening fire

Twitch drops

  • Watch your favorite streamer and earn in-game goodies

Custom servers for events

  • Selected community members can create and manage password-protected game servers with customizable rules, allowing VIP events with temporary, non-persistent characters.
  • They can set the game mode, AI presence, player count, time of day, and weather
  • Limited availability to test the infrastructure and use
  • Includes the Spectator mode - allows players to move the camera freely to set up specific shots


Quality of life changes

  • Adjusted the lowest graphical settings to improve the performance on PCs matching the minimum required specifications
  • Optical scopes now have smooth zoom adjustment
  • Locker sorting is now available
  • New locker containers
  • Improvements to key bindings
  • Improved matchmaking to optimize the server load and faction balance
  • Faction balancing bonus for players who join the least populated faction
  • The new feedback and bug reporting form is accessible directly from the game without opening a website
  • Integrated connection with Steam friends
  • Audio improvements
  • Manual respawn in case you get stuck in the terrain
  • Muzzle device efficiency and muzzle velocity stats are now displayed in the weapon details panel
  • New notifications for various online errors have been added to provide more clarity
  • Resetting to default and reverting changes now only affects the specific settings screen when used
  • New notifications for various online errors have been added to provide more clarity
  • Money rewards are no longer displayed as a fraction of 50,000
  • Aggressor status is now also triggered by stun grenades
  • Adjusted the distance between the scopes and the player's eyes
  • It is no longer possible to drop items while flying in a helicopter
  • After a crash or disconnection, the player is timed out after 20 seconds until reconnecting to reduce the chance of getting killed while reconnecting
  • New icons for armor protection (front, back, side)


0.3.0.1 Updates

  • Based on the feedback from the creator preview, we are also adjusting some aspects for the newly introduced features:


Bug fixes

Tasks

  • Fixed the missing texture on the bottom of gold bars in the No Questions Asked task
  • Fixed an issue where tasks sometimes failed to mark pick-up subobjectives as complete after picking up the task item
  • Fixed an issue where the task subobjectives fail to be recognized as complete after picking up items that had respawned
  • Fixed an issue where the task item for the task The More the Merrier spawned outside of the designated spawn time window
  • Updated the rewards for numerous tasks to reflect the gear available at the specific vendors


Technical

  • 99 crashes fixed
  • XeSS updated to v2.0.8.1
  • NVIDIA DLSS upgraded to support DLSS 4
  • Fixed an issue causing the game to randomly get stuck on the loading screen when starting the game
  • Fixed a rare issue where a player might receive an online persistence error when logging in to a server after wiping their character
  • Fixed a VRAM leak that caused textures not to load properly
  • Fixed an issue causing squads to disband after a crash or disconnection
  • Fixed an issue that caused players to disconnect from their squads randomly
  • Fixed an issue where a player was trying to connect to a squadmate playing on a full server, and started connecting to that server when his squadmate left it, instead of cancelling the matchmaking
  • Fixed a rare issue where the player would be desynced and stuck in one position for some time after being revived
  • Fixed an issue causing the fridge doors to be occasionally out of sync between different clients
  • Fixed a rare issue where a container might get corrupted if used by two players in a specific manner
  • Fixed an issue where a helicopter seat was displayed as available even if it was reserved for squad members under specific circumstances


AI

  • Fixed an issue where the FOB guards might get stuck when crossing paths
  • Fixed an issue where AI NPCs would sometimes die without performing a voice line
  • Fixed an issue causing AI NPCs to stop for a longer time when patrolling
  • Fixed an issue that caused AI NPCs to be able to pass through doors before they were fully opened
  • Fixed an issue causing AI NPCs to get stuck and not perform any action when trying to reload
  • Fixed an issue causing AI NPCs to spin when trying to open a door and go through it
  • Fixed an issue that allowed the AI NPCs to spawn in inaccessible places
  • Fixed an issue causing AI NPCs to spin in doorways or other tight spaces


Animations and characters

  • Fixed the tin can lid position when drinking in a crouch or prone
  • Fixed a missing sound during the check weapon animation on M4 and DDM4 rifles when the magazine is not attached, but a bullet is in the chamber
  • Fixed the check magazine animation on the AK platform, where the magazine would stay attached to the weapon
  • Fixed an issue where the scissors in the player's hand were misaligned when using the surgical kit
  • Fixed an unnatural movement of the index finger when switching from a grenade to a knife
  • Fixed an incorrect hit animation when the player is hit in the leg and is in the progressive crouch stance
  • Fixed an issue causing the reload animation for Mosin to break when crouching and looking down
  • Fixed an issue causing the character to twitch while running into a solid object occasionally
  • Fixed an issue allowing players to vault through the glass above doors in the base camp
  • Fixed an issue where the cell phone remained in the hand of a dead body of a player who disconnected from the game
  • Fixed an issue causing the phone to fly away from the character's hands when closing the menu
  • Removed the animation of zeroing from the Mosin sniper if the front iron sight was removed
  • Fixed unintended excessive head movement when reloading shotguns and walking forward
  • Fixed an unnatural position of the left hand when opening and closing breaker boxes
  • Fixed an issue causing the left hand to clip through M4 when hopping onto a chopper
  • Adjusted the animation speed of the check fire mode animation for AK-12 and AK-19 to make it smoother
  • Fixed an issue causing unnatural hand movement when reloading specific AK variants while in prone
  • Fixed a floating cartridge next to the character's hand after reloading a shotgun and using bandages
  • Fixed an issue where firearm cocking animation for sniper rifles and shotguns would break when moving in prone
  • Fixed an issue made it possible to sprint while cocking the Mosin sniper rifle
  • Fixed an issue causing an unnatural movement when leaning against a boat in the UNLRA headquarters
  • Fixed an issue causing unintended head bobbing when sprinting
  • Fixed a bug where the sway effect was missing when players depleted the arms' stamina
  • Fixed the jump animation while leaning
  • Fixed a rare issue where the animation for checking the magazine might glitch out while ADSing and going into crouch
  • Fixed a bug in the check magazine animation for AK rifles, which resulted in the magazine not moving with the hand
  • Fixed an issue where the bolt doesn't move for the Mosin sniper rifle when shooting in prone
  • Fixed an issue causing an abrupt transition to ADS while running
  • Fixed a bug where the arm stamina drain stat incorrectly decreased with the durability loss instead of increasing
  • Fixed an issue causing movement glitches in a tight environment
  • Fixed an issue causing visual desync after using the sit emote
  • Fixed a bug where players could get into an infinite sprint and reload loop under specific circumstances
  • Fixed an issue causing an empty shell to fly near the character's hands after reloading a shotgun and equipping a grenade
  • Fixed a jerky movement animation when tapping the movement keys repeatedly
  • Fixed a light flicker on the shells when reloading the Mossberg 590
  • Fixed an open shutter when the chamber is empty on the AK-74N
  • Fixed an incorrect animation transition from walking to standstill
  • Fixed an unnatural movement of the left arm when loading an empty Mosin rifle with the Archangel stock
  • Fixed an issue where the ammunition was not displayed in loaded magazines during the reload animation
  • Fixed the mistimed sound effect during the loading animation for Type 51
  • Fixed an issue where the weapon canting was not synced to other clients
  • Fixed an issue where the animation of sprinting, jumping, and then shooting was not synced correctly to other clients
  • Fixed an issue where the animation of an ejected round during a check chamber animation on SKS was not synced correctly to other clients
  • Fixed a missing examine animation when holding the Type 51 pistol in the hand


Sound and VOIP

  • Fixed an issue causing no sounds of footsteps when walking over rocks in Tiger Bay
  • Fixed the missing activation sound for the GSSh-01 Headphones
  • Fixed an issue where the voip could be activated, and the icon was displayed even if no microphone was connected
  • Fixed the identical sounds of the fire mode switch and tactical device toggle
  • Fixed missing sound during the load animation of AK rifles while in crouch
  • Fixed an issue that chused the headsets to stop working after being inspected
  • Fixed an intermittent excessive processing of the squad radio, which made it difficult to understand other players in the squad
  • Fixed an issue causing a distorted sound to play when joining squad voice chat
  • Fixed an issue where the sounds of walking over puddles or mud did not change accordingly
  • Fixed an intermittent issue with the squad VOIP, where it sometimes failed to establish a connection within the squad when joining the server
  • Fixed a rare issue with the voice chat, which caused a persistent voice alteration
  • Fixed a rare issue where the voice chat failed to initialize when entering the game


Health system

  • Fixed an issue that allowed players to kick doors even when their stamina was depleted
  • Fixed an issue that allowed players to perform actions even when their arm stamina was depleted
  • Fixed the incorrect duration of the temporary hearing loss effect
  • Fixed the incorrect duration of the blind spot effect
  • Fixed missing symptoms and sound effects for the growling stomach



Rendering

  • Fixed an issue causing distant objects in starter towns to fail to render properly
  • Fixed an issue causing distant objects near India 1 LZ to fail to render properly
  • Fixed an issue that caused the helicopter shadow to appear pixilated on water surfaces
  • Fixed a rare issue where the left hand overextends when reloading the Mosin sniper rifle while crouching
  • Fixed the right hand clipping through the handguard when shooting and cocking the Mosin sniper rifle
  • Fixed occasional clipping of the left hand with the character's body during a diagonal movement
  • Fixed an issue causing the smoke grenade particles to flicker
  • Fixed an issue causing glass surfaces to be rendered incorrectly when looking at them through a magnified scope
  • Fixed an issue where far objects were not correctly rendered when looking through a magnified scope across the bay in Ban Pa
  • Fixed an issue where the frame limit was not working correctly when using it with FSR Frame Generation
  • Fixed an issue causing the clouds not to render when scoping in
  • Fixed an issue causing the scopes to ignore the 3D resolution setting
  • Fixed an issue causing shadows to be rendered inconsistently on distant objects or vegetation
  • Fixed extremely dark shadows during specific hours of the day
  • Fixed an issue causing pixelated shadows on nearby objects by the player's flashlight


Weapons/Weapon parts/tactical devices

  • Fixed an issue where the Cold 1911 front sight LPA was incorrectly highlighted as compatible with the base 1911 Colt slide
  • Fixed an issue where some collimators were incorrectly showing as compatible with Vz. 61 tactical mount
  • Adjusted the outline color on the Glock iron sight
  • Fixed the character's hand clipping through the Mechanix gloves during specific animations
  • Fixed the incorrect compatibility of Keymod Rail-7 with the AFG-2 foregrip
  • Fixed tactical devices clipping into each other when attached to the right rail on the M4A1
  • Fixed an issue where the foregrips were flipped upside down on the preview screen when Keymod rails were attached to them
  • Fixed an issue where tactical devices attached to the left side of the M-lok handguard on the AKS-74U clipped through the left hand
  • Fixed an issue that caused M-Lok mounts to attach to incorrect spots on the X7M-13 handguard
  • Fixed an issue causing the Steiner AN/PEQ-15A DBAL-A2 clipping with collimators if attached to X7M-13
  • Fixed an issue where weapon parts placed in pockets would be swapped instead of attaching when dragging compatible parts onto them
  • Fixed an issue allowing players to exceed the maximum zoom on specific scopes
  • Fixed an issue thst caused the laser beam to be briefly visible on the back of the casing when turned on
  • Fixed an issue that caused the laser beam impact dot on specific lasers to be visible on the casing
  • Fixed the compatibility of scopes and rear iron sights on the M4 rifle
  • Fixed an issue where various foregrips were incompatible with the Keymod Rail-5 slot despite indicating compatibility
  • Fixed an issue where if two flashlights were attached to a weapon and activated, only one would create a light cone
  • Fixed an issue that caused an incorrect calculation of weapon stats when specific weapon parts were attached
  • When reloading a weapon, the first full magazine in the player's equipment is now prioritized
  • Fixed an issue causing an incorrect shotgun pellet spread


UI

  • Fixed an issue allowing players to place unintended items into locker cases
  • Fixed an issue where clicking a magazine in the vendor menu did not highlight compatible ammunition
  • Removed the sell action from the money on the vendor screen
  • Fixed the incorrect formatting of the vendor information hint
  • Fixed an issue where the weapon placed in a backpack weapon slot would not get marked for trade when putting it in the shopping cart
  • Fixed an issue where messages from a player who wiped their character and changed faction didn't persist in the messenger
  • Fixed an issue causing player and vendor messages to be mixed up after connecting to the game
  • All vendor messages will now be deleted after a character wipe
  • Fixed an issue where the hat displayed on the character model fails to update if the hat is moved to a pocket
  • Fixed an issue where the LZ marker for the FOB didn't indicate the actual position of the LZ
  • Fixed the icon for the Glock 17 Comp Weight Compensator in the weapon preview
  • Fixed the missing faction logo on the equip screen after leaving the FOB
  • Fixed an issue causing items to be greyed out when moving from an equipped backpack
  • Fixed the quick action menu button size when a keybind with a longer name is used
  • Fixed an issue where the names in the messenger failed to update when switching between chats
  • Fixed an issue where the Create Squad button wouldn't update after creating a squad
  • Fixed an issue causing squad members in the main menu to be visible as offline to the other squad members
  • Fixed an issue where the player was marked as offline while in the squad after reconnecting to the game
  • The default keybind for expedited helicopter takeoff has been changed from L to Y to prevent duplication with the emote keybind
  • Fixed an issue causing some of the HUD elements to persist on the screen even after the player turned them off
  • Fixed a minor text size discrepancy in the task reward window
  • Fixed an intermittent issue where the button to accept or complete a task would grey out after interaction
  • Fixed a rare issue that caused the task rewards to be missing the correct icon and name
  • Fixed an issue where the task list didn't refresh after auto-accepting a choice task
  • Fixed the repeating notification when trying to drop a task item
  • Fixed an issue where the Complete task button would disappear when switching between vendors
  • Fixed an issue where a disconnection might cause empty, unusable spaces in large backpacks and locker cases
  • Fixed a rare issue where a player might get stuck in the options menu after changing the output device
  • Fixed an issue where the ping icon doesn't update correctly when the region is unavailable
  • Fixed an issue preventing the squad chat from being unpinned after deploying to a server
  • Fixed an issue where binding the Expedite helicopter takeoff button to a combination with the shift key impaired the functionality of other keybinds
  • Names of exploration points on the main map are displayed on a lower zoom level
  • Fixed a rare issue where a player was unable to send messages or receive squad invites due to a high number of friends in their friend list


World

  • Fixed over 70 spots around the map where players might get stuck
  • Fixed an incomplete riverbank west of Mithras FOB
  • Fixed a misaligned riverbank near Midnight Sapphire
  • Fixed various spots around the river near the Hunter's Paradise, where the river was not set up correctly
  • Fixed an issue causing the banners in the marketplace to change when getting closer
  • Fixed a hole in the ground at the entrance to YBL-1
  • Replaced the Lamang flag with the respective faction flag in each FOB
  • Fixed a misplaced light source under the roof of a house in Ban Pa
  • Fixed and replaced various flags in Forth Narith for Lamang flags
  • Fixed missing landscape underneath a bridge in Kiu Vongsa
  • Fixed a lamp in Midnight Sapphire, which illuminated other rooms through the walls
  • Fixed an issue causing the runway lights to appear white instead of red
  • Fixed an issue allowing players to get underground when going up the hill in Fort Narith while in prone
  • Fixed incorrect ballistic penetration for various props and buildings
  • Fixed the incorrect placement of multiple props in Midnight Sapphire
  • Fixed a rare issue where the LLA outpost did not appear on the map when the player reached the location
  • Fixed misplaced light switches in various locations
  • Fixed an issue causing items to sometimes fall through the ground when dropped
  • Numerous fixes to minor graphical inconsistencies and misplacements
  • Fixed missing village names on the entrance signs for all starter towns and other locations
  • Fixed a car prop to prevent possible character clipping into it
  • Fixed incorrectly placed bridge columns near Kiu Vongsa
  • Fixed the minefield at the Crimson Shield International base
  • Fixed various places around the map where the foliage grows inside rivers
  • Fixed a bug with some fridges in Tiger Bay that have duplicated doors
  • Fixed an incorrect breaker box connection in a house in the starter town
  • Fixed missing foam on waterfalls near Midnight Sapphire
  • Fixed an issue causing light to leak through walls in the construction site in the starter towns
  • Fixed several spots where the helicopter clipped through vegetation during flight
  • Fixed an issue where the vegetation shadows were visibly choppy when the sun moved
  • Fixed a misplaced collision at the stairs near the Mall, where players might collide with it
  • Fixed an invisible collision at the stairs in the Midnight Sapphire hotel
  • Removed an invisible collision on a pier near a fishing hut close to India 3 LZ
  • Fixed a missing collision at the Town Hall balcony
  • Fixed a misplaced collision in front of a box in UNLRA Headquarters
  • Fixed the missing collisions of wood planks on top of concrete pipes in the starter towns, where players could get stuck if they fell into the pipes
  • Fixed the road collision in Midnight Sapphire to prevent bodies from clipping through the surface
  • Fixed an incorrectly placed invisible collision near the runway in Fort Narith
  • Fixed the collisions on the docks in Tiger Bay, where players or NPCs might briefly fall under the surface
  • Fixed multiple floating and clipping assets near the Riloe Memorial Bridge in Nam Thaven
  • Fixed multiple floating and clipping assets in Ban Pa and the surrounding areas
  • Fixed multiple floating and clipping assets in Midnight Sapphire and the surrounding areas
  • Fixed various floating and clipping objects in Kiu Vongasa
  • Fixed various floating and clipping pieces of vegetation around the map
  • Fixed various floating, clipping, or unreachable loot spawn points around the Pha Lang Airfield
  • Fixed various floating, clipping, or unreachable loot spawn points around Tiger Bay
  • Fixed various floating, clipping, or unreachable loot spawn points around Fort Narith
  • Fixed various floating, clipping, or unreachable loot spawn points around Midnight Sapphire
  • Fixed various floating, clipping, or unreachable loot spawn points around Hunter's Paradise
  • Fixed various floating, clipping, or unreachable loot spawn points around the starter towns
  • Fixed an issue where specific loot items in multiple locations could not be interacted with or picked up
  • Fixed various clipping assets near Lakeside Farms
  • Fixed a house in the Starter town where the ground was protruding through the floor
  • Fixed an incomplete car wreck model in various locations
  • Fixed several junctions that were not correctly connected to the adjacent road
  • Fixed the table lamps in the Town Hall that were not producing any light when turned on
  • Fixed stretched textures on the curb in Tiger Bay
  • Fixed stretched textures on rocks in various places on the map
  • Fixed the sunlight leaking through the walls in the storage room in Hunter's Paradise
  • Fixed an issue that allowed players to clip through the ceiling in a Fort Narith bunker
  • Fixed multiple misaligned light switches
  • Fixed a misaligned circuit breaker on a villa in the Whitewaters Villas area
  • Fixed the misaligned stair support in the FOB
  • Fixed duplicate car doors on a car model in Midnight Sapphire
  • Fixed flickering textures on the concrete in various locations around the map
  • Fixed the misplaced glass texture from the garage entrance in the starter town marketplace
  • Fixed an issue causing a graphic artifact on a truck windshield in Tiger Bay
  • Removed an incorrectly placed body west of Sawmill
  • Fixed a floating fence near Midnight Sapphire
  • Fixed a floating pile of soil at Sawmill
  • Fixed incorrect collisions on hangar roofs in Fort Narith
  • Fixed an impenetrable glass panel at the Golf Club
  • Fixed impenetrable blinds in buildings in Fort Narith
  • Fixed a levitating wooden hut near farms close to Nam Thaven
  • Fixed the rendering distance of a fence in front of the FOB
  • Fixed an issue causing excessive star blinking