Hey Everyone, The moment is finally here – Gray Zone Warfare enters Early Access today. After two years of relentless dedication to GZW, we're ecstatic to unveil our game to the world. Get ready for an unforgettable and tactical gaming experience.
Experience a visually breathtaking representation of Southeast Asia crafted with the power of Unreal Engine 5 and our proprietary engine, Skalla. Skalla harnesses cutting-edge technology, integrating authentic natural behaviors derived from real-world data, to deliver an unparalleled gaming environment.
Gray Zone Warfare immerses players in a first-person open-world tactical shooter experience, emphasizing realism. Players assume the role of a former special forces soldier, navigating through an unspecified country in Southeast Asia.
Encompassing a sprawling 42 km² map, GZW offers players unmatched freedom to shape their gaming adventure. Whether rallying squads for intense PvP battles or teaming up with friends for PvE missions and world exploration, the game presents a myriad of exciting avenues for enjoyment. Players can opt for either PvE or PvEvP servers, catering to individual preferences.
Play Alone or Play With Friends:
3 factions with 16 players per faction
Play alone or squad-up with 3 of your friends
VOIP will be available to talk to anyone is close by
When you need a break from PvEvP, join your friends on PvE servers for a different pace of play
Advanced Ballistics System:
Utilizes latest technologies and physics calculations
Realistic effects of different ammunition impacting body tissue
Accounts for angles of deflection and penetration speeds through armor
Offers a wide variety of weapon modifications
Includes 8 highly customizable weapons with over 400 interchangeable parts
Intuitive Health System:
Simulates real symptoms of various types of damage
Requires specific treatment for each injury
Enter a state of incapacitation upon losing 50% of your blood, requiring revival by another player who must administer a blood transfusion to restore you to consciousness
EVERY MOVE MATTERS.
- MADFINGER Games Team